Tag Archives: game design

My Grand Fire Emblem 7 Post PART2

Limstella being a cutie π (continued from HERE) Gameplay or Seven Paragraphs of Nitpicking ・ Time to get to the good stuff: gameplay. Fire Emblem is sometimes described as an SRPG – a fusion of a roleplaying game and a … Continue reading

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My Grand Fire Emblem 7 Post PART1

the resolution could be higher, could it not Year 2003 – I was somewhere around 14. A lot of important stuff happened that year, but for me personally, stumbling upon *this* GBA game was one of the highlights of that … Continue reading

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My Problem with JRPG Combat

“Four Black Mages? That’ll never work.” Hi there. I write about old-ass 2D games more than anything else these days, don’t I? Before I get to what this blogpost’s title claims is the topic, I will say a few things … Continue reading

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On VA11 Hall-A

My lovely pad. Cyberpunk. Neuromancer clones. A subgenre of science fiction stories featuring a socially estranged protagonist navigating a bizarre near-future world ruled by high technology. Post-apo. Stories set in a world after a large, destructive apocalyptic event. A dangerous … Continue reading

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On Cave Story

imma claw my eyes out, i mean i love this game What is the most important word in any language? It’s the existential question of “why?”, or posed differently – “what for?”. Since this is supposed to be a post … Continue reading

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